Utilities
A list with URL's to some charts, key facts, player guide and PDF’s that
may make your (EVE) live easier ...
Charts
Wormholes are space anomalies that are like rifts in space, connecting
two separate locations. Like stargates, they allow the travel of ships
from one system to another. Unlike stargates, wormholes are not permanent.
They connect two systems for only a short time, and collapse when too much time has passed, or too much mass has passed through them.
Processing Chart (ore)
26 September 2009
The refining system in EVE is not that complicated, but is not so easy to understand either. ... read more »
Processing Chart (ice)
26 September 2009
The refining system in EVE is not that complicated, but is not so easy to understand either. ... read more »
Processing Chart (alloy)
26 September 2009
The refining system in EVE is not that complicated, but is not so easy to understand either. ... read more »
Reaction Chart (simple)
27 September 2009
There are 5 classes of materials that can be mined from a moon, and they are: Gasses: Atmospheric ... read more »
Reaction Chart (complex)
27 September 2009
We now move on to the 3rd stage of Tech 2 production (remember: 1st one is moon mining, 2nd ... read more »
Reaction Chart (polymer)
27 September 2009
Polymers are made in the Polymer Reactor Array which can only be anchored using a POS in 0.3 ... read more »
Tech 2 Chart (components)
27 September 2009
The production of tech 2 components is done much like you would build a tech 1 ship or item ... read more »
Wormholes Chart
08 July 2010
Wormholes are space anomalies that are like rifts in space, connecting two separate locations ... read more »
Key facts
Carriers are capital-class ships. They excel at fleet logistical support and can lend substantial fire-power to a fleet. The term 'carrier' usually refers to the smaller of the carrier-class vessels for each race. The larger one is often called a mothership or 'Mom'. Carriers do not have turret or missile weapons, but they do have huge drone bays.
Fact Sheet on Wormhole Space
02 July 2010
Wormholes are space anomalies that are like rifts in space, connecting two separate locations ... read more »
Fact Sheet on Wormhole Sites
02 July 2010
These cosmic signatures can spawn in more than one class of w-space therefore they are ... read more »
Fact Sheet on Carriers
02 July 2010
Carriers are capital-class ships. They excel at fleet logistical support and can lend ... read more »
Fact Sheet on Dreadnoughts
02 July 2010
Dreadnoughts are among the largest ships in the EVE universe. So large in fact that they ... read more »
Player guide
EVE Online is an open-ended Massively Multiplayer Online Game (MMOG). Most other MMORPGs focus on a structured playing style with predictable outcomes and monotonous leveling. This seemingly innocent fact is why EVE is so different from almost all other MMORPGs, as the players have an incredible impact on how the game develops.
About EVE Online
05 July 2010
EVE Online is an open-ended Massively Multiplayer Online Game (MMOG). Most other MMORPGs ... read more »
Getting Started
17 July 2010
Acquiring the client. Download and install the EVE client from here: Download EVE Online ... read more »
Character Creation
17 July 2010
Before embarking on your first journey into EVE Online, you must first configure your ... read more »
The User Interface
17 July 2010
This chapter is a supplement to the in-space tutorial, not a replacement. While in the ... read more »
PDF
The quarterly economic newsletter (QEN) is a market report about the economy in EVE supervised by CCP's economist Dr. EyjoG.
Quarterly Economic Newsletter
10 August 2010
Editor Dr. Eyjólfur Guðmundsson, CCP Lead Economist. This document is a part of the EVE ... read more »